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  • Elements of News Writing (3e)

     
    Title type
    Book
    $124.99
     
    Kershner’s The Elements of News Writing 3/e is a concise handbook that presents the essential rules of journalism, while offering in-depth analysis of the evolving industry. With comprehensive coverage from history to how-to, and discussions of new media, online journalism, blogging, and socia... Read more >
     

  • Home, Land and Sea: Situating Music in Aotearoa New Zealand

     
    Title type
    Book
    $89.99
     
    Home, Land and Sea – Situating Music in Aotearoa, New Zealand presents twenty different viewpoints on music in Aotearoa/New Zealand. A selection of experts examine the vast range of music production in this country and relate it to what it might say about our homeland, our diverse population, ... Read more >
     

  • How To Be Brilliant At Public Speaking VitalSource eText: Learn the six qualities of an inspiring speaker - step by step (2e)

     
    Title type
    eBook
    $22.49
     
    Digital Access Code. When you buy a VitalSource eText you will receive your unique redemption code and instructions on how to access this product. Please note: VitalSource eTexts are available for download immediately and cannot be returned once purchased. Pearson VitalSource eTexts – digital ... Read more >
     

  • Interpersonal Communication & Human Relationships (7e)

     
    Title type
    Book
    $203.99
     
    Illustrates communication’s role in human relationships   This title introduces students to interpersonal communication principles and theories through the use of commonplace experiences, such as relationships with roommates, friends and co-workers. The book aims to motivate students to... Read more >
     

  • OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V (9e)

     
    Title type
    Book
    $81.99
     
    OpenGL® Programming Guide, Ninth Edition, provides clear explanations of OpenGL functionality and techniques, including processing geometric objects with vertex, tessellation, and geometry shaders using geometric transformations and viewing matrices; working with pixels and texture maps through ... Read more >
     

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