3D User Interfaces: Theory and Practice eBook (2e) : 9780134034461

3D User Interfaces: Theory and Practice eBook (2e)

 
Edition
 
2
ISBN
 
9780134034461
ISBN 10
 
0134034465
Published
 
31/03/2017
Published by
 
Pearson Higher Ed USA
Pages
 
Format
 
 
Title type
eBook
$57.99
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Description

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About the book

From video games to mobile augmented reality, 3D interaction is everywhere. But simply choosing to use 3D input or 3D displays isn't enough: 3D user interfaces (3D UIs) must be carefully designed for optimal user experience. 3D User Interfaces: Theory and Practice, Second Edition is today's most comprehensive primary reference to building outstanding 3D UIs. Four pioneers in 3D user interface research and practice have extensively expanded and updated this book, making it today's definitive source for all things related to state-of-the-art 3D interaction.

This edition goes far beyond VR, covering the full spectrum of emerging applications for 3D UIs, and presenting an extraordinary array of pioneering techniques and technologies. The authors combine theoretical foundations, analysis of devices and techniques, empirically validated design guidelines, and much more. Throughout each chapter, they illustrate key concepts with running case studies on gaming, mobile AR, and robot teleoperation.

Table of contents
Part I: Background and Introduction
1. Introduction to 3D Interaction
2. 3D User Interfaces: History and Roadmap

Part II: HCI and Human Factors Basics
3. General Principles of Human-Computer Interaction
4. Human Factors Fundamentals

Part III: 3D Interaction Technology
5. 3D Output Devices
6. 3D Input Devices

Part IV: Interaction Techniques for Common 3D Tasks
7. Selection and Manipulation
8. Navigation
9. System Control

Part V: Designing and Developing 3D User Interfaces
10. Strategies for Designing and Developing 3D User Interfaces
11. Evaluation of 3D User Interfaces

Part V: The Future of 3D User Interfaces
12. The Future of 3D Interfaces
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